It's not like all of the levels are really easy and then out of nowhere there's an impossible level. What's great about the Adventure mode is that it gradually increases in difficulty. They can get a little difficult, as the tiki boss shoots ink and other vision/movement/shooting-impairing projectiles at you. It usually involves using the bomb power-up to remove a shield around the boss, and then shooting the tiki, or you shoot other objects moving around, then shooting the tiki. ![]() While boss battles are differ from regular maps, all of the bosses require the same strategy. Bosses take gradual damage, which you can see by the hearts below them. In Adventure mode, which is kind of the main bulk of the game, you travel through six island zones, each one containing 10 levels and a battles against one of the tiki bosses at the end. Not once did I ever find myself missing the mouse.Īt the main menu, you'll be presented with all of your game playing options. If you're used to playing on the computer with a mouse, don't wory, as the touch controls allow you to lead shots with as much accuracy. Other levels will have you sliding along a bar, which you can control by simply tapping where you want to be on that bar hopping to another lily pad on the map to set up a better shot, again by tapping on that pad and swapping the color of the sphere you're shooting, which you can do by tapping the frog or by pressing the L or R button.Īs you can see, the controls are very straight forward. There's also power-ups to get, like a laser sight, a shotgun blast that clears all spheres in its way, and an explosion sphere that destroys all spheres in its vicinity.Īiming and shooting is done with the touch screen and stylus - simply tap where you want the sphere to shoot. ![]() Get a group of three like-colored spheres and it clears them from the path. You need to shoot a colored sphere at a parade of colored spheres traveling down a winding path towards a destination that causes you to lose if they reach it. On the Nintendo DS, Zuma's Revenge is played entirely through the touch screen. The story isn't why you play a game of Zuma, though. The story of Zuma's Revenge is that some force has taken the ball-shooting frog to a new island world of Zuma ruled by six tiki bosses. How does it hold up on a handheld? Pretty damn good. Zuma is on its way to the iOS, but if you need your mobile ball-blasting action now, Zuma's Revenge! is available on the Nintendo DS. I'm one of those people that get sucked into and addicted to games like this. ![]() If you're like me, you're playing Zuma on your computer while you're supposed to be working.
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